![]() Has anyone else had this issue on PS5 or elsewhere? DTG are already talking of changing the audio system for TSW2 and I was wondering if this is another symptom of the poor audio processing that leads to distortion on xbox and poor looping. This doesn’t appear to happen on other games. It could be something else but I’m at a loss to what it could be. It appears that the sounds are starting playing from non zero points on the sound waves, causing a tiny click, that then gets amplified for the TV audio during the DA conversion more than in the controller headphone processing. ![]() * To my ears, it sounds like the crackles occur when new sounds are starting or old sounds stopping, so they occur when switching from internal to external camera or when approaching a station or other area with ambient sound effects. The issue is more pronounced when the sound is output through my TV, where an extra layer of processing of the sound leads to the crackles becoming quite loud. They are barely noticeable when using headphones through the controller but they are definitely still there. These are not sounds that are being distorted, they are separate digital audio artefacts. While playing the game, at random (*not so random maybe) times there will be a lot of crackling sounds. I’ve been going mad trying to sort this out thinking it might be a hardware issue but I’m only experiencing the problem on TSW2 so I think the game might be the cause of the noise.
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